GUI编程:
一个界面的组件:
- 窗口
- 弹窗
- 面板
- 文本框
- 列边框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘事件
- 破解工具
1 简介
Gui的核心技术:Swing AWT,
不流行的原因:
- 因为不美观
- 需要Gre环境
为什么我们要学习?
- 可以写出自己心中的想要的小工具
- 工作的时候,也可能需要维护到swiing界面,概率极低
- 了结MVC架构,了结监听
2 AWT
2.1 Awt介绍
- 包含了很多类和接口!GUI:图形用户编程
- 元素:窗口,按钮,文本框
- java
2.2、组件和容器
1、Frame
package com.kang.lesson1;import java.awt.*;public class TestFrame { public static void main(String[] args) { // 看源码,JDK,Frame Frame frame = new Frame("我的第一个java图形窗口"); //设置可见性 frame.setVisible(true); //设置窗口大小 frame.setSize(200,200); //设置窗口背景颜色 frame.setBackground(new Color(116, 53, 148)); //设置弹出坐标位置 frame.setLocation(200, 200); //设置大小是否固定 frame.setResizable(true); }}
结果如下所示:
import java.awt.*;public class TestFrame2 { public static void main(String[] args) { new MyFrame(100, 100, 100, 100, Color.YELLOW); new MyFrame(200, 100, 100, 100, Color.GRAY); new MyFrame(100, 200, 100, 100, Color.blue); new MyFrame(200, 200, 100, 100, Color.green); }}class MyFrame extends Frame { static int id = 0; public MyFrame(int x,int y,int w,int h,Color color){ super("MyFrame"+(++id)); super.setBounds(x, y, w, h); super.setBackground(color); setVisible(true); }}
结果显示:
2、 面板
解决了窗口关闭事件!
package com.kang.lesson1;import java.awt.*;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;import java.awt.event.WindowListener;public class TestPanel { //panel 可以看成一个空间,但是不能单独存在 public static void main(String[] args) { Frame frame = new Frame(); //b布局的概念 Panel panel = new Panel(); //设置布局 frame.setLayout(null); //设置坐标 frame.setBounds(100, 100, 500, 500); frame.setBackground(new Color(203, 68, 203)); panel.setBounds(50, 50, 400, 400); panel.setBackground(new Color(221, 55, 55)); //窗口添加面板frame.add(panel) frame.add(panel); frame.setVisible(true); //关闭窗口:监听事件——监听关闭窗口事件System.exit(0); frame.addWindowListener(new WindowAdapter() {// 窗口关闭要做的事情 @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); }}
结果展示:
2.3、 布局
- 流式布局
package com.kang.lesson1;import java.awt.*;public class TestFlowLayout { public static void main(String[] args) { Frame frame = new Frame(); //组件:按钮 Button button1 = new Button("Button1"); Button button2 = new Button("Button2"); Button button3 = new Button("Button3"); //设置为六十布局 frame.setLayout(new FlowLayout(FlowLayout.RIGHT)); frame.setBounds(100, 100, 300, 300); //把按钮添加上去 frame.add(button1); frame.add(button2); frame.add(button3); frame.setVisible(true); }}
- 东西南北中
package com.kang.lesson1;import java.awt.*;public class TestBorderLayout { public static void main(String[] args) { Frame frame = new Frame("TestBorderLayout"); Button button1 = new Button("East"); Button button2 = new Button("West"); Button button3 = new Button("South"); Button button4 = new Button("North"); Button button5 = new Button("Center"); frame.add(button1,BorderLayout.EAST); frame.add(button2,BorderLayout.WEST); frame.add(button3,BorderLayout.SOUTH); frame.add(button4,BorderLayout.NORTH); frame.add(button5,BorderLayout.CENTER); frame.setBounds(100, 100, 400, 400); frame.setVisible(true); }}
- 表格式布局
package com.kang.lesson1;import java.awt.*;public class TestGridLayout { public static void main(String[] args) { Frame frame = new Frame("TestGridLayout"); Button button1 = new Button("tab1"); Button button2 = new Button("tab2"); Button button3 = new Button("tab3"); Button button4 = new Button("tab4"); Button button5 = new Button("tab5"); Button button6 = new Button("tab6"); frame.setLayout(new GridLayout(3, 2)); frame.add(button1); frame.add(button2); frame.add(button3); frame.add(button4); frame.add(button5); frame.add(button6); frame.setSize(200, 200);// frame.pack(); //java函数,优化布局 frame.setVisible(true); }}
- 课后练习
package com.kang.lesson1;import java.awt.*;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;import java.awt.event.WindowListener;public class ExDemo { public static void main(String[] args) { Frame frame = new Frame(); frame.setBounds(100, 100, 300, 300); frame.setBackground(new Color(121, 23, 96)); frame.setVisible(true); frame.setLayout(new GridLayout(2, 1)); Panel p1 = new Panel(new BorderLayout());//panel在创建之初就已经形成,不能再被布局 Panel p2 = new Panel(new BorderLayout()); Panel p3 = new Panel(new GridLayout(2, 1)); Panel p4 = new Panel(new GridLayout(2, 2)); Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); p3.add(button3); p3.add(button4); for (int i = 7; i < 11; i++) { p4.add(new Button("button"+i)); } p1.add(button1,BorderLayout.WEST); p1.add(p3,BorderLayout.CENTER); p1.add(button2,BorderLayout.EAST); p2.add(button5,BorderLayout.WEST); p2.add(p4,BorderLayout.CENTER); p2.add(button6,BorderLayout.EAST); frame.add(p1); frame.add(p2); frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); }}
总结:
Frame是个一个顶级窗口
Panel无法单独显示,必须添加到某个容器中
布局管理器
- 流式布局管理器
- 东西南北中管理器
- 表格管理器
大小、背景、颜色,监听
2.4、监听事件
事件监听:当某个事情发生的时候,干什么?
package com.kang.lesson2;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;public class TestActonEvent { public static void main(String[] args) { //按下按钮,触发一些事件 Frame frame = new Frame("TestActonEvent"); Button button = new Button("button1"); frame.add(button,BorderLayout.CENTER); frame.pack(); frame.setVisible(true); //因为 addActionListener() 需要一个ActionListener类,所以构造一个ActionListener MyActionListener myActionListener = new MyActionListener(); button.addActionListener(myActionListener); frameClosing(frame); } //关闭窗口的方法 public static void frameClosing(Frame frame){ frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); }}//事件监听class MyActionListener implements ActionListener { @Override public void actionPerformed(ActionEvent e) { System.out.println("aaaaaa"); }}
多个按钮共享一个事件:
package com.kang.lesson2;import java.awt.*;import java.awt.event.*;public class TestActonEvent02 { public static void main(String[] args) { Frame frame = new Frame(); frame.setBounds(100, 100, 200, 200); frame.setBackground(new Color(196, 28, 28)); frame.setVisible(true); windowsClose(frame); Button button1 = new Button("button-start"); Button button2 = new Button("button-stop"); frame.add(button1,BorderLayout.NORTH); frame.add(button2,BorderLayout.SOUTH); // 在可以显示的定义,触发会返回的命令。如果不设置,则会走默认值 // 可以多个按钮,用一个监听类 button1.setActionCommand("start"); MyMonitor myMonitor = new MyMonitor(); button1.addActionListener(myMonitor); button2.addActionListener(myMonitor); } //关闭窗口 public static void windowsClose(Frame frame){ frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); }}class MyMonitor implements ActionListener{ @Override public void actionPerformed(ActionEvent e) { //e.getActionCommand() 获得按钮的信息 System.out.println("按钮被点击了,输出的信息:"+e.getActionCommand()); if (e.getActionCommand().equals("start")){ } }}
2.5、输入框
package com.kang.lesson2;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class TestText01 { public static void main(String[] args) { MyFrame myFrame = new MyFrame(); }}//class MyFrame extends Frame { public MyFrame() { TextField textField = new TextField(); add(textField); //监听这个文本框输入的文字 MyActionListener2 myActionListener2 = new MyActionListener2(); //按下enter键盘,就会触发这个输入框事件 textField.addActionListener(myActionListener2); //设置替换编码 textField.setEchoChar('$'); setVisible(true); pack(); }}class MyActionListener2 implements ActionListener{ @Override public void actionPerformed(ActionEvent e) { TextField field = (TextField) e.getSource();//获得一些资源,返回一个特定的对象 System.out.println(field.getText());//获得输入的文本框 field.setText("Love");//NULL "" }}
2.6、简易计算器,组合+内部类回顾复习
oop原则:组合,大于继承!!!
class A{ public B b;}
- 加法计算器
//设计一个简单的加法计算器package com.kang.lesson2;import java.awt.*;import java.awt.event.*;public class TestCalcu { public static void main(String[] args) { MyFrame2 myFrame2 = new MyFrame2("Calcu"); myFrame2.Penal(); }}//计算器显示class MyFrame2 extends Frame { //建立类的初始化参数 public MyFrame2(String title) { super(); setLayout(new FlowLayout()); setVisible(true); setBackground(new Color(239, 95, 30)); } public void Penal(){ //一个按钮 Button button1 = new Button("="); //一个标签 Label label = new Label("+"); TextField field1 = new TextField(10);//字符数 TextField field2 = new TextField(10); TextField field3 = new TextField(20); add(field1); add(label); add(field2); add(button1); add(field3); //最优化框架 pack(); //button动作事件监听 MyActionListener3 myActionListener3 = new MyActionListener3(field1, field2, field3); button1.addActionListener(myActionListener3); //窗口关闭 addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); }}class MyActionListener3 implements ActionListener{ //1. 获取三个变量的值,并转化为int类型 //2. 将加法运算后的结果,放到第三个框 //3. 清除前两个框 private TextField field1; private TextField field2; private TextField field3; public MyActionListener3(TextField field1,TextField field2,TextField field3) { this.field1 = field1; this.field2 = field2; this.field3 = field3; } @Override public void actionPerformed(ActionEvent e) { int n1 = Integer.parseInt(field1.getText()); int n2 = Integer.parseInt(field2.getText()); field1.setText(""); field2.setText(""); field3.setText(""+(n1+n2)); }}
优化简易计算器代码(组合)
package com.dong.lesson1;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class TestCalcu02 { public static void main(String[] args) { Calculator calculator = new Calculator(); calculator.loadCalculator(); }}//计算器class Calculator extends Frame{ //属性: TextField field1,field2,field3; //方法: public void loadCalculator(){ //设置 setBackground(new Color(2, 153, 22)); setLocation(100,100); setLayout(new FlowLayout()); setVisible(true); //组件 field1 = new TextField(10); field2 = new TextField(10); field3 = new TextField(20); Label label = new Label("+"); Button button = new Button("="); //监听 button.addActionListener(new myMonitor(this)); //布局 add(field1); add(label); add(field2); add(button); add(field3); //优化布局 pack(); }}//动作监听器class myMonitor implements ActionListener { //获取这个数据的对象,在一个类中组合另外一个类。 Calculator calculator =null; //构造器,初始化 public myMonitor(Calculator calculator) { this.calculator = calculator; } @Override public void actionPerformed(ActionEvent e) { int n1 = Integer.parseInt(calculator.field1.getText()); int n2 = Integer.parseInt(calculator.field2.getText()); calculator.field1.setText(""); calculator.field2.setText(""); calculator.field3.setText(""+(n1+n2)); }}
再优化简计算器代码(完全改造为面向对象)
内部类:可以是实现更好的包装
package com.dong.lesson1;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class TestCalcu02 { public static void main(String[] args) { Calculator calculator = new Calculator(); calculator.loadCalculator(); }}//计算器class Calculator extends Frame{ //属性: TextField field1,field2,field3; //方法: public void loadCalculator(){ //设置 setBackground(new Color(2, 153, 22)); setLocation(100,100); setLayout(new FlowLayout()); setVisible(true); //组件 field1 = new TextField(10); field2 = new TextField(10); field3 = new TextField(20); Label label = new Label("+"); Button button = new Button("="); //监听 button.addActionListener(new myMonitor()); //布局 add(field1); add(label); add(field2); add(button); add(field3); //优化布局 pack(); } //动作监听器 //内部类的最大好吃就是可以畅通无阻的访问外部类的属性 private class myMonitor implements ActionListener { @Override public void actionPerformed(ActionEvent e) { int n1 = Integer.parseInt(field1.getText()); int n2 = Integer.parseInt(field2.getText()); field1.setText(""); field2.setText(""); field3.setText(""+(n1+n2)); } }}
2.7、画笔
package com.dong.lesson2;import java.awt.*;public class TestPaint { public static void main(String[] args) { MyPaint myPaint = new MyPaint(); myPaint.loadMyPaint(); }}class MyPaint extends Frame{ public void loadMyPaint(){ setBounds(100,100,400,500); setVisible(true); } //画笔 @Override public void paint(Graphics g) {// super.paint(g); //画笔,需要有颜色,画笔可以画画 g.setColor(Color.blue);// g.drawOval(100,100,100,100); g.fillOval(100,100,50,50); g.setColor(Color.RED); g.fillRect(150,150,100,150); //养成一个习惯,画笔用完,将画笔的颜色还原为最初的颜色 }}
2.8、鼠标监听
目的:
package com.dong.lesson2;import java.awt.*;import java.awt.event.MouseAdapter;import java.awt.event.MouseEvent;import java.util.ArrayList;import java.util.Iterator;public class TestMouseListener { public static void main(String[] args) { MyFrame frame = new MyFrame("画图"); }}// 鼠标监听的类class MyFrame extends Frame{ // 画画需要, // 底板(框架) // 需要画笔, // 需要见监听鼠标事件,从而获取鼠标的坐标,把坐标存起来() //画笔读取存储的点位,从而画画 ArrayList points; public MyFrame(String title) { super(title); setBounds(2,2,400,300); setVisible(true); points = new ArrayList<>(); addMouseListener(new MyMouseListener()); } @Override public void paint(Graphics g) { Iterator iterator=points.iterator(); while (iterator.hasNext()){ Point point = (Point) iterator.next(); g.setColor(new Color(93, 199, 49)); g.fillOval(point.x,point.y,10,10); } } //添加产生的村储存器中 public void AddPoint(Point point){ points.add(point); } class MyMouseListener extends MouseAdapter{ @Override public void mousePressed(MouseEvent e) { MyFrame frame = (MyFrame)e.getSource(); //把获得点,放在储存器中 AddPoint(new Point(e.getX(), e.getY())); frame.repaint(); } }}
2.9、 窗口监听
package com.dong.lesson2;import java.awt.*;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;public class TestWindowListener { public static void main(String[] args) { new WindowFrame(); }}//窗口监听类class WindowFrame extends Frame{ public WindowFrame() { setVisible(true); setBackground(Color.cyan); setBounds(100,100,200,300); addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.out.println("windowClosing"); setVisible(false);//隐藏敞口 System.exit(0);//强制关闭窗口 } @Override public void windowActivated(WindowEvent e) { WindowFrame source = (WindowFrame) e.getSource(); source.setTitle("被激活了"); System.out.println("windowActivated"); } }); }}
2.10、 键盘监听
package com.dong.lesson2;import java.awt.*;import java.awt.event.KeyAdapter;import java.awt.event.KeyEvent;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;import java.io.FileReader;public class TestKeyListener { public static void main(String[] args) { new KeyFrame(); }}class KeyFrame extends Frame { public KeyFrame() { setVisible(true); setBounds(100,100,200,300); setBackground(Color.red); addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); addKeyListener(new MyKeyListener()); } class MyKeyListener extends KeyAdapter{ @Override public void keyPressed(KeyEvent e) { //获得按键的码 int keyCode = e.getKeyCode(); System.out.println(keyCode); if (keyCode == KeyEvent.VK_UP){ System.out.println("你按了上键"); } } }}
3 Swing
3.1、窗口、面板
package com.dong.lesson3;import javax.swing.*;import java.awt.*;public class JFrameDemo { public void init(){ //JFrame是一个顶级窗口 JFrame jFrame = new JFrame("这是我们的jFrame窗口"); jFrame.setBackground(Color.red); jFrame.setBounds(100,100,200,200); jFrame.setVisible(true); //设置文字: JLabel jLabel = new JLabel("欢迎欢迎,热泪欢迎"); jFrame.add(jLabel); //让标签居中 jLabel.setHorizontalAlignment(SwingConstants.CENTER); //获得一个容器,设置容器背景 Container contentPane = jFrame.getContentPane(); contentPane.setBackground(Color.cyan); //关闭窗口事件 jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JFrameDemo().init(); }}
3.2、弹窗
JDialog,本身默认有关闭窗口
package com.dong.lesson3;import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class JDialogDemo { public JDialogDemo() { JFrame jf = new JFrame(); jf.setVisible(true); jf.setSize(300,400); jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); Container content = jf.getContentPane(); content.setBackground(Color.cyan); //绝对布局 content.setLayout(null); //设置要给弹窗口按钮 JButton jButton = new JButton("蹦出弹窗"); jButton.setBounds(30,30,220,200); jButton.setBackground(Color.blue); content.add(jButton); //监听Button事件 jButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { //调用一个弹窗 new MyDialog(); } }); } public static void main(String[] args) { new JDialogDemo(); }}class MyDialog extends JDialog{ public MyDialog() { setVisible(true); setBackground(Color.BLUE); setBounds(100,100,200,300); Container container = this.getContentPane(); container.setLayout(null); JLabel label = new JLabel("这是个弹窗"); label.setBounds(20,20,80,80); container.add(label); }}
3.3、标签
- label
new JLabel("xxxx");
- 图标1:Icon
package com.kang.lesson3;import javax.swing.*;import java.awt.*;public class IconDemo extends JFrame implements Icon { private int height; private int width; //无参构造 public IconDemo() {} //无参构造 public IconDemo(int height,int width) { this.height = height; this.width = width; } public void init(){ //生成一个图标 IconDemo iconDemo = new IconDemo(15, 15); //图标放在标签的中间 JLabel iconTest = new JLabel("IconTest", iconDemo, SwingConstants.CENTER); //标签放在容器里面 Container contentPane = this.getContentPane(); this.add(iconTest); setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args){ new IconDemo().init(); } @Override public void paintIcon(Component c, Graphics g, int x, int y) { g.fillOval(x, y, height, width); } @Override public int getIconWidth() { return this.width; } @Override public int getIconHeight() { return this.height; }}
- 图标2: ImageIcon
package com.kang.lesson3;import javax.swing.*;import java.awt.*;import java.net.URL;public class ImageIconDemo extends JFrame { public ImageIconDemo() { //获取图片的地址 URL url = ImageIconDemo.class.getResource("tx.jpg"); //生成一个标签 JLabel jLabel = new JLabel("ImageIcon"); //生成一个图片图标 ImageIcon imageIcon = new ImageIcon(url); //把图片图标放在label中 jLabel.setIcon(imageIcon); //设置标签位置 jLabel.setHorizontalAlignment(SwingConstants.CENTER); //把标签放在框架容器中 Container contentPane = getContentPane(); contentPane.add(jLabel); setVisible(true); setBounds(100, 100, 200, 200); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new ImageIconDemo(); }}
3.4、面板
- JPanel
package com.kang.lesson4;import javax.swing.*;import java.awt.*;public class JPanelDemo extends JFrame { public JPanelDemo() { Container contentPane = this.getContentPane(); contentPane.setLayout(new GridLayout(2, 2,10,10)); JPanel panel1 = new JPanel(new GridLayout(1, 3)); JPanel panel2 = new JPanel(new GridLayout(2, 1)); JPanel panel3 = new JPanel(new GridLayout(1, 2)); JPanel panel4 = new JPanel(new GridLayout(2, 2)); panel1.add(new JButton("1")); panel1.add(new JButton("2")); panel1.add(new JButton("3")); panel2.add(new JButton("4")); panel2.add(new JButton("5")); panel3.add(new JButton("6")); panel3.add(new JButton("7")); panel4.add(new JButton("8")); panel4.add(new JButton("9")); panel4.add(new JButton("10")); panel4.add(new JButton("11")); contentPane.add(panel1); contentPane.add(panel2); contentPane.add(panel3); contentPane.add(panel4); setVisible(true); setBounds(100, 100, 300, 300); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JPanelDemo(); }}
- JScrollPanel(产生滚动窗口)
package com.kang.lesson4;import javax.swing.*;import java.awt.*;public class JScrollDemo extends JFrame { public JScrollDemo() { //获得容器 Container contentPane = getContentPane(); //生成文本域 JTextArea area = new JTextArea(); area.setText("花花你真美"); //生成一个滚动面板容器 JScrollPane panel = new JScrollPane(area); //大容器添加面板容器 contentPane.add(panel); setVisible(true); setBounds(50, 50, 400, 400); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JScrollDemo(); }}
3.5、按钮
- 图片按钮、
package com.kang.lesson4;import javax.swing.*;import java.awt.*;import java.net.URL;public class JButtonDemo01 extends JFrame { public JButtonDemo01() { //获得容器 Container contentPane = this.getContentPane(); //将一个图片变成一个图标 URL resource = JButtonDemo01.class.getResource("tx.jpg"); Icon icon = new ImageIcon(resource); JButton button = new JButton(); button.setIcon(icon); button.setToolTipText("1234567899"); contentPane.add(button); setVisible(true); setBounds(100, 100, 400, 400); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JButtonDemo01(); }}
- 单选框、
package com.kang.lesson4;import javax.swing.*;import java.awt.*;public class JButtonDemo02 extends JFrame { public JButtonDemo02() { Container contentPane = this.getContentPane(); //建立单选框按钮 JRadioButton button1 = new JRadioButton("button1"); JRadioButton button2 = new JRadioButton("button2"); JRadioButton button3 = new JRadioButton("button3"); //创建单选框条件 ButtonGroup buttonGroup = new ButtonGroup(); buttonGroup.add(button1); buttonGroup.add(button2); buttonGroup.add(button3); //添加按键到容器中 contentPane.add(button1,BorderLayout.NORTH); contentPane.add(button2,BorderLayout.CENTER); contentPane.add(button3,BorderLayout.SOUTH); setVisible(true); setBounds(100, 100, 400, 400); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JButtonDemo02(); }}
- 复选框
package com.kang.lesson4;import javax.swing.*;import java.awt.*;public class JButtonDemo02 extends JFrame { public JButtonDemo02() { Container contentPane = this.getContentPane(); //创建复选框 JCheckBox jCheckBox01 = new JCheckBox("jCheckBox01"); JCheckBox jCheckBox02 = new JCheckBox("jCheckBox02"); contentPane.add(jCheckBox01,BorderLayout.NORTH); contentPane.add(jCheckBox02,BorderLayout.SOUTH); setVisible(true); setBounds(100, 100, 400, 400); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JButtonDemo02(); }}
3.6、列表
- 下拉框
package com.dong.lesson4;import javax.swing.*;import java.awt.*;public class JComboboxDemo extends JFrame { public JComboboxDemo() { //获得一个容器 Container contentPane = getContentPane(); //生成一个下拉框模板 JComboBox comboBox = new JComboBox(); //再下拉框模板添加元素 comboBox.addItem("null"); comboBox.addItem("正在热映"); comboBox.addItem("已经下架"); comboBox.addItem("即将上映"); //将下拉框放到容器中 contentPane.add(comboBox); setVisible(true); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setBounds(100,100,300,300); } public static void main(String[] args) { new JComboboxDemo(); }}
- 列表框
package com.dong.lesson4;import javax.swing.*;import java.awt.*;import java.util.Vector;public class JComboboxDemo2 extends JFrame { public JComboboxDemo2() { //获得一个容器 Container contentPane = getContentPane();// //生成一个列表的内容:// String[] contents = {"1","2","3"}; Vector contents = new Vector(); //生成一个列表框 JList jList = new JList(contents); contents.add("大麻子"); contents.add("二狗子"); contents.add("大黑蛋"); contents.add("三毛"); //将下拉框放到容器中 contentPane.add(jList); setVisible(true); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setBounds(100,100,300,300); } public static void main(String[] args) { new JComboboxDemo2(); }}
- 应用场景
- 选择地区,或者一些单个选项
- 列表,展示信息,一般是动态扩容
3.7、文本框
- 文本框
package com.dong.lesson4;import javax.swing.*;import java.awt.*;public class TestTextDemo01 extends JFrame { public TestTextDemo01() { Container contentPane = getContentPane(); JTextField textField1 = new JTextField("hello",20); JTextField textField2 = new JTextField("world",20); contentPane.add(textField1,BorderLayout.NORTH); contentPane.add(textField2,BorderLayout.SOUTH); setVisible(true); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setBounds(100,100,300,300); } public static void main(String[] args) { new TestTextDemo01(); }}
- 密码框
package com.dong.lesson4;import javax.swing.*;import java.awt.*;public class TestTextDemo02 extends JFrame { public TestTextDemo02() { Container contentPane = getContentPane(); JPasswordField passwordField = new JPasswordField(); passwordField.setEchoChar('*'); contentPane.add(passwordField); setVisible(true); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setBounds(100,100,300,300); } public static void main(String[] args) { new TestTextDemo02(); }}
- 文本域
//生成文本域 JTextArea area = new JTextArea(); area.setText("花花你真美"); //生成一个滚动面板容器 JScrollPane panel = new JScrollPane(area); //大容器添加面板容器 contentPane.add(panel);
四、贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧,连起来就是动画,拆开就是一张张静态的图片。
键盘监听
定时器 Timer
package com.kang.snake;import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.Random;public class GamePanel extends JPanel implements KeyListener, ActionListener { //定义蛇的的数据结构 int length;//蛇的长度 int[] snakeX = new int[600];//蛇的x坐标空间 int[] snakeY = new int[500];//蛇的Y坐标空间 String fx; //头的方向 //游戏的状态:开始 or 暂停 Boolean isStart; //食物的坐标 int foodX; int foodY; Random random =new Random(); //游戏是否失败 Boolean isFail; //游戏得分 int score; //定时器 以毫秒为单位进行监听 1000ms = 1s Timer timer = new Timer(100,this); public GamePanel() { init(); //获得键盘和焦点事件 this.setFocusable(true); this.addKeyListener(this); timer.start(); } public void init(){ length =3; snakeX[0]=100;snakeY[0]=100;//脑袋坐标 snakeX[1]=75;snakeY[1]=100;//第一个身体坐标 snakeX[2]=50;snakeY[2]=100;//第二个身体坐标 fx = "right";//头的初始化方向 isStart = false;//游戏的初始化状态为暂停 isFail = false;//游戏初始化状态,成功 score = 0;//初始化得分为0; //初始化food位置 foodX = 25 + 25*random.nextInt(34); foodY = 75 + 25*random.nextInt(24); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//刷新 this.setBackground(Color.WHITE); g.drawRect(25, 75, 850, 600); g.setColor(Color.BLACK); g.setFont(new Font("微软雅黑", Font.BOLD, 50)); g.drawString("欢迎来到贪吃蛇世界", 25, 60); //画得分 g.setColor(Color.CYAN); g.setFont(new Font("微软雅黑", Font.BOLD, 15)); g.drawString("你的得分:"+ score, 600, 30); g.drawString("你的长度:"+ length, 600, 60); if (fx.equals("right")){ Data.right.paintIcon(this, g, snakeX[0],snakeY[0]);//头部向右 }else if(fx.equals("left")){ Data.left.paintIcon(this, g, snakeX[0],snakeY[0]);//头部向左 }else if(fx.equals("up")){ Data.up.paintIcon(this, g, snakeX[0],snakeY[0]);//头部向左 }else if(fx.equals("down")){ Data.down.paintIcon(this, g, snakeX[0],snakeY[0]);//头部向左 }// Data.right.paintIcon(this, g, snakeX[0],snakeY[0]);//初始化头部向右// Data.body.paintIcon(this, g, snakeX[1],snakeY[1]);//初始化第一个身体// Data.body.paintIcon(this, g, snakeX[2],snakeY[2]);//初始化第二个身体 for (int i = 1; i < length; i++) { Data.body.paintIcon(this, g, snakeX[i],snakeY[i]);//初始化第二个身体 } //画出食物 Data.body.paintIcon(this, g, foodX, foodY); //游戏的状态 if (isStart == false){ g.setColor(Color.BLACK); g.setFont(new Font("微软雅黑", Font.BOLD, 35)); g.drawString("请按tab+空格键开始游戏", 300, 300); } if (isFail){ g.setColor(Color.RED); g.setFont(new Font("微软雅黑", Font.BOLD, 35)); g.drawString("失败+请按空格键开始游戏", 300, 300); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_SPACE){ if (isFail){ isFail = false; init(); } else { isStart = !isStart; } repaint(); } //小蛇脑袋变换方向 if (keyCode == KeyEvent.VK_UP){ fx = "up"; }else if (keyCode == KeyEvent.VK_DOWN){ fx = "down"; }else if (keyCode == KeyEvent.VK_LEFT){ fx = "left"; }else if (keyCode == KeyEvent.VK_RIGHT){ fx = "right"; } } //事件监听,-------通过固定事件来刷新,一秒十次 @Override public void actionPerformed(ActionEvent e) { //→右移动 if (isStart && isFail == false){ //身体移动 for (int i = length-1; i > 0; i--) { snakeX[i]=snakeX[i-1];//向前移动一点 snakeY[i]=snakeY[i-1];//向前移动一点 } //头部移动 if (fx.equals("right")){ snakeX[0]=snakeX[0]+25; if (snakeX[0]>850){ snakeX[0]=25; } } else if (fx.equals("left")){ snakeX[0]=snakeX[0]-25; if (snakeX[0]<25){ snakeX[0]=850; } } else if (fx.equals("up")){ snakeY[0]=snakeY[0]-25; if (snakeY[0]<75){ snakeY[0]=650; } } else if (fx.equals("down")){ snakeY[0]=snakeY[0]+25; if (snakeY[0]>650){ snakeY[0]=75; } } //吃食物 if (snakeX[0] == foodX && snakeY[0] ==foodY){ length++; foodX = 25 + 25*random.nextInt(34); foodY = 75 + 25*random.nextInt(24); score += 1; } // for (int i = 1; i < length; i++) { if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i] ){ isFail = true; } } repaint();//重画页面 } timer.start(); } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { }}//==================================package com.kang.snake;import javax.swing.*;import java.awt.*;public class StartGames { //绘制面板,我们所有的东西都用这个来画 public static void main(String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); frame.setVisible(true); frame.setResizable(false); frame.setBounds(10, 10, 900, 720); frame.add(new GamePanel()); }}
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GUI编程:一个界面的组件:窗口弹窗面板文本框列边框按钮图片监听事件鼠标键盘事件破解工具1简介Gui的核心技术:SwingAWT,不流行的原因:因为不美观需要Gre环境为什么我们要学习?可以写出自己心中的想要的小工具工作的时候,也可能需要维护到swiing界面,概率极低了结MVC架构,了结监听2AWT2.1Awt介绍包含了很多类和接口!GUI:图形用户编程元素:窗口,按钮,文本框java2.2、组
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